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VirtualSociety

  • Scripting
    • Full interactions with the new scripting system
    • Interactions and NPC system are now unified
    • Many new nodes
      • Conditions: Compare, Equals, Logical, Not
      • Interactions: DestroyObject, GetTransform, ManageCamera, MoveObject, PlayAnimation, SetObjectEnabled, SetTransform, ShowCircularMenu, SpawnEffect, TakeObject
      • Macros: Branch, Delay, FlipFlop
      • NPC: FinishBehavior, GetRandomLocation, LookAtActorBaseOnDistance, LookAtPlayerBaseOnDistance, ManageCamera, MoveToLocation, Patrol, PlayAnimation, PlayEffect, SavePosition, Speak, TakeObject
      • Variables: GetVariable, SetVariable
  • Maps & Mods
    • Synchronization of personal worlds across devices
  • World Editor
    • General
      • Multiple selection available
      • Objects now have a maximum size
      • Better management of boards and posters
    • Camera
      • New camera in editor mode
      • Camera control possible with keyboard only or mouse only
    • Object Manipulation
      • New gizmo for rotation and movement
      • Improved snapping for floors and walls
      • Objects placed on furniture automatically move with the furniture
    • Textures & Presets
      • Ability to edit the texture/preset of multiple walls/objects at once
      • Preset filtering system
      • Preset pagination
      • Many new floor and wall textures
    • Object Properties Editing
      • Option to enable complex collisions
    • Floors
      • Ability to create curved floors
      • Floor height management
    • Stairs
      • Spiral staircase editing
      • Stair texture editing
    • Search Engine
      • Instant object search, translated into different languages
  • Characters
    • New clothes
      • Denim jacket
      • Suit jacket
      • Wool trousers
      • Formal shirt
  • Multiplayer
    • Fixed multiplayer for building editor tools
    • Multiplayer emotes
  • Other
    • Options to disable toon rendering and selection outline
    • Bug fixes
      • Fixed: empty list of clothes and objects on first launch
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